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GreenCut
GreenCut is a desktop-first lawn mowing business simulator built into the Bridgeworks platform. The player starts a landscaping company from nothing — taking on clients from a geographic job board, mowing properties using physics-accurate simulation mechanics with real-world aerodynamics and thermodynamics, earning revenue, upgrading equipment, and expanding services in a sandbox growth loop. The contrast between the dark editorial UI shell and the bright, lush, alive game world is the central aesthetic statement. Every menu, HUD element, and overlay is near-black and restrained. The moment the player is on a lawn, the canvas is green, bright, sun-lit, and breathing. Core systems include: three camera modes (first-person with pointer lock, third-person mower-follow, rotatable top-down), a coverage grid tracking every 10cm cell, blade RPM with torque-load degradation, engine thermal mass model, ballistic clipping dispersal with drag, terrain slope effects, five mower models built entirely from Three.js geometry primitives, 12 distinct property templates across four tiers, six client archetypes with personality-driven thresholds and requests, 12 random events, procedural Web Audio API sound (engine, blade, granular grass synthesis, spatial ambient), and a full business economy with scoring, tips, expenses, and bankruptcy states. Built on Next.js 16 + Three.js + Zustand, deployed via OpenNext on Cloudflare Workers with D1 persistence.
- Framework
- Next.js 16 (App Router) + React 19
- 3D Rendering
- Three.js — custom grass shader, coverage grid texture, shadow maps
- Physics
- Custom simulation: blade torque-load model, engine thermal mass, ballistic clipping dispersal
- Audio
- Web Audio API — procedural engine oscillator, granular grass synthesis, spatial ambient
- State
- Zustand for game state outside the canvas
- Deploy target
- Cloudflare Workers via OpenNext (nodejs_compat)
- Database
- Cloudflare D1 — player profiles, equipment, clients, jobs, events
Demo access
GreenCut
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